There are other factors as well that kept Amnesia from being the scariest of Hiding place, one only needs to stay put for a few minutes until the creatures Monsters actually kill Daniel? Or is he being revived somehow?). Me in a random room I hadn’t been in yet, which confused me greatly…do the Monsters) hiding behind a couple of boxes at a dead end was often enough toĬonfound them and I only was caught by them once (after which the game dumped These eldritch abominations is often far too easy (at least the standard And while I have a lot of love for the way the monsterĮncounters are handled and while they are still very effective, sadly evading Traditional survival horror elements, but it all just felt a little too “safe”Ī lot of the time. Necessarily a bad thing, and I actually quite enjoyed the experience’s Well as a few other curveballs that shake the formula up a bit. There are also “interim”Īreas between each hub that contain some of the best moments of the game, as Puzzles, and occasionally having a monster thrown at you. New hub and going around its areas, collecting notes and items, solving The experience isĭivided up into several hub areas, or large safe zones, with several sub-areasīranching off of them, and the game soon falls into a formula of getting to a “immersive experience that shouldn’t be played to win”. Is ultimately a lot more formulaic and “gamey” than I anticipated,Įspecially after its introduction message sets it up as, and I paraphrase, an This type of experience at times, Amnesia Horrors, never really sure what was going on. Unnerving psychological horror experience I expected to be wandering scaredĪnd delirious and alone in the dark while being hunted by barely glimpsed There’s a lot done very well in Amnesia but when going into it, I guess I expected a deeply You, which never failed to unravel my nerves and make me clench my teeth as IĪccidently hit the ‘crouch’ key instead of the ‘sprint’ one for the seventeenth My favoriteĪspect of monster encounters, however, is the brilliant, intensifyingĭissonance that blares into your ears as they lurch closer and closer towards Inįact, if it wasn’t for the internet, I wouldn’t even really know what theĬreatures looked like besides being vaguely humanoid monstrosities. In order to effectively run away and hide), which I think is just brilliant. You are penalized for looking directly at them by a blurry,ĭisorientating screen and a loss of sanity (which you’re going to want to keep Really love about them isn’t actually the creatures themselves but everything that accompanies their They spot you, they shamble towards you at a deceptively quick pace. Monsters almost always appear when you least want them to and when You can’t fight back in Amnesia, so your only option is to run Speaking of creeping horrors, perhaps my favorite part of Amnesia is how it handles its monsters. Neat trade-offs like this add to the overall tenseness of the experience. Need to hunker down in the darkness as you slowly, unnervingly lose sanity. In order to stay out of sight of a creeping horror, you often Staying in the light keeps one sane but also exposes them to For example, if the player stays in darkĪreas for too long, they begin to lose “sanity” which leads to vision andĬontrol problems. Shit my pants and then turning me into a jittery, jumpy mess unable to properlyįunction on the fourth, unexpected time. Jump scares well, often staying its hand the first three times I expected to Don’t get me wrong though, Amnesia has some great spooks and is certainly an extremely tense experience. Chiefly, the experience just didn’t spook me as Mix of unsettling sound design and a great use of light and darkness, I’d be It succeeds at creating a constantly foreboding atmosphere through an excellent Amnesia: The Dark Descentis a game in which you explore a shadowy Gothic castle full ofįorbidden secrets with a lantern, so naturally I like it quite a bit.
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